Effective and Practical Use of Virtual Worlds and Game Based Learning for Engineering Education

نویسندگان

  • MJ. Callaghan
  • K. McCusker
  • J. Lopez Losada
  • JG. Harkin
  • S. Wilson
چکیده

In recent years there has been significant growth in the use of virtual worlds for e-learning. These immersive environments offer the ability to create complex, highly interactive simulations. Video games have entered the mainstream as an increasingly popular entertainment format. Virtual learning environments’ support teaching and learning in an educational context, offering the functionality to manage the presentation, administration and assessment of coursework. The gamification of education, where game play mechanics are used for non-game applications is growing. This workshop will introduce the Engineering Education Island and Circuit Warz projects and will demonstrate how immersive virtual worlds integrated with virtual learning environments can be used effectively for a game based approach to teaching electronic and electrical engineering using a collaborative, team based competitive format.

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تاریخ انتشار 2011